Each profession seems to be getting their own various perks. Here's a catalog of them for easy comparison:
Alchemy: Mixology(passive) - You recieve an increased effect(20-25%) whenever you drink any elixir or flask that you can make. Blacksmithing: Extra socket to gloves, bracers, and 1h weapon Enchanting: Ring Enchants - 40AP, 23SP, 20Haste, +4 stats(old) Engineering: Item attachments - far sight to belt, parachute cloak, 340 haste boost to gloves, movement boost to boots, mechanical stun to belt, motorcycle mount Herbalism: Wild Growth - Heals for 2000 over 15 Seconds Inscription: Extra Glyph Jewelcrafting: BoP gems - 50AP[40AP], 45Sta[30Sta] Leatherworking: Wyrmhide Leg Armor(100AP+36crit[70AP+18crit]), Drums of Dark War(75AP+44SP), Drums of Great Battle(95 Haste, 15% movement), Drums of Major Restoration(720mana+hp/15s), Drums of Major Percision(95 Hit) Mining: Miner's Revenge - minidot, Toughness - 35 Stam Skinning: Master of Anatomy - 25 Crit Tailoring: Darkglow Embroidery(300 mana proc), Lightweave Embroidery(800-1000 holy damage proc), Swordguard Embroidery(1000 ArP proc), Magnificent Flying Carpet |
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